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Question by poolts · Jul 13, 2013 at 12:01 AM · keygetkeypressed

Returning Which Key Was Pressed

Seems pretty simple but I can't find an answer anywhere.

All I want to do is get the key pressed.

Debug.Log(Input.string) gives me empty strings or sometimes if I type extra fast a few characters, but a simple keystroke it generally returns nothing. Maybe something to do with execution order.

 void Update () 
 {
     if(Input.anyKeyDown)
     {
         Debug.Log(Input.inputString);
     }
 }

This is what I have so far. Would have thought it would have just logged the input string. I read somewhere that Input.anyKeyDown was internally invoked after Input.inputString so maybe it's just some sort of race condition.

Anyway any help would be most appreciated. Cheers :)

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avatar image robertbu · Jul 13, 2013 at 04:21 AM 2
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Strange. I would have expected it to work. You can "fix" your problem:

 if(Input.inputString.Length > 0)
 {
    Debug.Log(">"+Input.inputString+"<");
 }
avatar image poolts · Jul 14, 2013 at 08:02 PM 0
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Hi thanks Robertbu, that worked great. I'll use this with a combination of Input.any$$anonymous$$eydown (purely due to the fact that the bool condition will be a bit faster than check the string size each frame). Worked a charm thanks.

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Answer by Jamora · Jul 13, 2013 at 11:05 AM

Because robertu posted his (correct) answer as a comment, I'll post an alternative solution.

Use Input.anyKey instead of Input.anyKeyDown.

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avatar image poolts · Jul 14, 2013 at 08:04 PM 0
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Hi Jamora, thanks for the reply. However, Input.any$$anonymous$$ey will print the string for several frames, and I just want it to be printed only once. So in this case Roberts answer was just what I needed, but thanks for the feedback.

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