Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by MoacirJr · Feb 02, 2020 at 09:34 PM · c#unity 5camerakeywow

Keys "A" and "D" to TURN and not TURN and RUN

I searched in google, but i cant found the aswer.

Let me explain

I need to move my char, like wow, move like keys "A" and "D" only TURN the char, TURN not turn and run. I only need to turn and run if, and only if, the "W" or "S" keys are pressed too.

I am using the thirdperson scripts and movement from standard unity, and the script below (from another person in this forun, i think), for the camera like wow too, but only the right button do what i need, the left buton not orbit the char like wow, i cant do this. But my urgent problem now is, keys "A" and "D" only turn the char, not turn and run.

PS: I am developer c#, then, i not have problem with scripts.

 using UnityEngine;
 using System.Collections;
 
 public class WowCamera : MonoBehaviour
 {
     public Transform target;
 
     public float targetHeight = 1.7f;
     public float distance = 5.0f;
     public float offsetFromWall = 0.1f;
 
     public float maxDistance = 20;
     public float minDistance = .6f;
     public float speedDistance = 5;
 
     public float xSpeed = 200.0f;
     public float ySpeed = 200.0f;
 
     public int yMinLimit = -40;
     public int yMaxLimit = 80;
 
     public int zoomRate = 40;
 
     public float rotationDampening = 3.0f;
     public float zoomDampening = 5.0f;
 
     public LayerMask collisionLayers = -1;
 
     private float xDeg = 0.0f;
     private float yDeg = 0.0f;
     private float currentDistance;
     private float desiredDistance;
     private float correctedDistance;
 
     private float xDeg2 = 0.0f;
     private float yDeg2 = 0.0f;
     private float currentDistance2;
     private float desiredDistance2;
     private float correctedDistance2;
     private bool leftButtonPressed;
 
     void Start()
     {
         Vector3 angles = transform.eulerAngles;
         xDeg = angles.x;
         yDeg = angles.y;
         xDeg2 = angles.x;
         yDeg2 = angles.y;
 
         currentDistance = distance;
         desiredDistance = distance;
         correctedDistance = distance;
 
         // Make the rigid body not change rotation
         if (this.gameObject.GetComponent<Rigidbody>())
             this.gameObject.GetComponent<Rigidbody>().freezeRotation = true;
     }
 
     /**
      * Camera logic on LateUpdate to only update after all character movement logic has been handled.
      */
     void LateUpdate()
     {
         Vector3 vTargetOffset;
 
         // Don't do anything if target is not defined
         if (!target)
             return;
 
         // If either mouse buttons are down, let the mouse govern camera position
         leftButtonPressed = false;
 
         if (GUIUtility.hotControl == 0)
         {
             if (Input.GetMouseButton(0) || Input.GetMouseButton(1))
             {
                 if (Cursor.visible)
                 {
                     Cursor.visible = false;
                     Cursor.lockState = CursorLockMode.Locked;
                 }
 
                 xDeg += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
                 yDeg -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
             }
             // otherwise, ease behind the target if any of the directional keys are pressed
             else if (Input.GetAxis("Vertical") != 0 || Input.GetAxis("Horizontal") != 0)
             {
                 float targetRotationAngle = target.eulerAngles.y;
                 float currentRotationAngle = transform.eulerAngles.y;
                 xDeg = Mathf.LerpAngle(currentRotationAngle, targetRotationAngle, rotationDampening * Time.deltaTime);
             }
 
             if (!Input.GetMouseButton(0) && !Input.GetMouseButton(1) && !Cursor.visible)
             {
                 Cursor.visible = true;
                 Cursor.lockState = CursorLockMode.None;
             }
         }
 
         // calculate the desired distance
         desiredDistance -= Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime * zoomRate * Mathf.Abs(desiredDistance) * speedDistance;
         desiredDistance = Mathf.Clamp(desiredDistance, minDistance, maxDistance);
 
         yDeg = ClampAngle(yDeg, yMinLimit, yMaxLimit);
 
         // set camera rotation
         Quaternion rotation = Quaternion.Euler(yDeg, xDeg, 0);
         correctedDistance = desiredDistance;
 
         // calculate desired camera position
         vTargetOffset = new Vector3(0, -targetHeight, 0);
         Vector3 position = target.position - (rotation * Vector3.forward * desiredDistance + vTargetOffset);
 
         // check for collision using the true target's desired registration point as set by user using height
         RaycastHit collisionHit;
         Vector3 trueTargetPosition = new Vector3(target.position.x, target.position.y, target.position.z) - vTargetOffset;
 
         // if there was a collision, correct the camera position and calculate the corrected distance
         bool isCorrected = false;
         if (Physics.Linecast(trueTargetPosition, position, out collisionHit, collisionLayers.value))
         {
             // calculate the distance from the original estimated position to the collision location,
             // subtracting out a safety "offset" distance from the object we hit.  The offset will help
             // keep the camera from being right on top of the surface we hit, which usually shows up as
             // the surface geometry getting partially clipped by the camera's front clipping plane.
             correctedDistance = Vector3.Distance(trueTargetPosition, collisionHit.point) - offsetFromWall;
             isCorrected = true;
         }
 
         // For smoothing, lerp distance only if either distance wasn't corrected, or correctedDistance is more than currentDistance
         currentDistance = !isCorrected || correctedDistance > currentDistance ? Mathf.Lerp(currentDistance, correctedDistance, Time.deltaTime * zoomDampening) : correctedDistance;
 
         // keep within legal limits
         currentDistance = Mathf.Clamp(currentDistance, minDistance, maxDistance);
 
         // recalculate position based on the new currentDistance
         position = target.position - (rotation * Vector3.forward * currentDistance + vTargetOffset);
 
         transform.position = position;
 
         if (!Input.GetMouseButton(0))
             transform.rotation = rotation;
     }
 
     private static float ClampAngle(float angle, float min, float max)
     {
         if (angle < -360)
             angle += 360;
         if (angle > 360)
             angle -= 360;
         return Mathf.Clamp(angle, min, max);
     }
 }

Thanks a lot Moacir Jr.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

799 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how to make forward relative to the view of the camera 0 Answers

How to Lock Steam VR camera to the head of the Player model 0 Answers

Camera isn't move position? Why my camera isn't change position? 0 Answers

uNet hitboxes and movement. 0 Answers

How To Make The Camera turn around the player using the mouse only separatly from character movement? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges