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Question by Wesley21spelde · Jan 25, 2021 at 08:34 PM · wronglookattargetlook at

look at target not working like i wanted

hey guys i have a question dont know if this is correct script does not bug but its stil firing at my enemy`s feet becouse thats the center of the character but i wanted to let it lookAt target + 1unit above the chacacters 0,0,0, position and it freaks out if thare is no target :(

so i changed this

  transform.LookAt(target.transform);

into this

  transform.LookAt(target.transform,new Vector3 (0, 1, 0));

buyt its stil looking at his feet here is that part of the script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class LookAtTarget : MonoBehaviour
 
 {
     public GameObject target;
 
     void Update()
     {
         
         {
             target = GameObject.FindGameObjectWithTag("Enemy");
 
 
             transform.LookAt(target.transform,new Vector3 (0, 1, 0));
         }
         if (target == null)
         {
                // do nothing.. dont panic
         }
     }
 }


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