Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Yemnefer · Oct 22, 2017 at 07:45 PM · listxmlkeyboarddictionaryargumentexception

An element with the same key already exists in the dictionary

I was testing an inventory system and ...

=-=-=

ArgumentException: An element with the same key already exists in the dictionary. System.Collections.Generic.Dictionary`2[System.String,System.String].Add (System.String key, System.String value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:404) RPGItemDatabaseScript.ReadItemsFromDatabase () (at Assets/scripts/Items/RPGItemDatabaseScript.cs:40) RPGItemDatabaseScript.Awake () (at Assets/scripts/Items/RPGItemDatabaseScript.cs:17)

=-=-=

     using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     using System.Xml;
     using System.IO;
     
     public class RPGItemDatabaseScript : MonoBehaviour {
     
         public TextAsset itemInventory;
         public static List<BaseItem> inventoryItem = new List<BaseItem> ();
     
         private List<Dictionary<string, string>> inventoryItemsDictionary = new List<Dictionary<string, string>>();
         private Dictionary<string, string> inventoryDictionary;
     
         void Awake(){
             
             ReadItemsFromDatabase ();
             for (int i = 0; i < inventoryItemsDictionary.Count; i++) {
     
                 inventoryItem.Add (new BaseItem (inventoryItemsDictionary [i]));
     
             }
     
         }
     
         public void ReadItemsFromDatabase(){
     
             XmlDocument xmlDocument = new XmlDocument ();
             xmlDocument.LoadXml (itemInventory.text);
             XmlNodeList itemList = xmlDocument.GetElementsByTagName ("Item");
     
             foreach (XmlNode itemInfo in itemList) {
     
                 XmlNodeList itemContent = itemInfo.ChildNodes;
                 inventoryDictionary = new Dictionary<string, string>();
     
     
                 foreach (XmlNode content in itemContent) {
     
                     inventoryDictionary.Add(content.Name.ToString(), content.InnerText);
                     inventoryItemsDictionary.Add (inventoryDictionary);
     
                 }
     
             }
         }
     }



=-=-=-=

Xml file

 <Item>
   <ItemName>TestItem</ItemName>
   <ItemID>1</ItemID>
   <ItemTypes>WEAPON</ItemTypes>
   <ItemName>TestItem2</ItemName>
   <ItemID>2</ItemID>
   <ItemTypes>WEAPON</ItemTypes>
 </Item>


=-=-=

I already researched in some places, but all I found was answers saying to remove certain specific code, and did not explain right what caused the error.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cherno · Oct 22, 2017 at 10:09 PM 0
Share

Have you tried using Debug.Log to print the actual string that is to be added to teh dictionary as a key?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

73 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Runtime instantiation based on XML 1 Answer

Create List of Dictionaries C# 2 Answers

[JS] String,List dictionary doesn't compile. Any suggestions? 1 Answer

Dictionary and List Efficiency Issues 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges