Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Metalel · Mar 23, 2016 at 01:02 PM · networkinginstantiatenullargumentexception

The thing i want to instantiate is null?

Code is supposed to summon a projectile being shot form 1 player to all clients. While the host can summon the projectile for all clients, the clients can't summon, and get the error: ArgumentException: The thing you want to instantiate is null.

     using UnityEngine;
     using System;
     using UnityEngine.Networking;

     public class CharacterController : NetworkBehaviour
     {
     public float fireballSpeed = 6;
     public GameObject fireballPrefab;
     public Transform fireballSpawn;

    void FixedUpdate()
     {
         if (!isLocalPlayer)
         {
             return;
         }
         Attack();
     }
 
     void Attack()
     {
         if (Input.GetButtonDown("Fire1"))
         {
                 CmdFireProjectile(fireballPrefab, fireballSpeed,     fireballSpawn.position,fireballSpawn.rotation);
         }
     }
     [Command]
     void CmdFireProjectile(GameObject projectilePreFab, float projectileSpeed, Vector3 projectileSpawnPosition, Quaternion projectileSpawnRotation)
     {
         GameObject projectile = (GameObject)Instantiate(projectilePreFab, projectileSpawnPosition, projectileSpawnRotation);
 
         projectile.GetComponent<Rigidbody>().velocity = projectile.transform.forward * projectileSpeed;
         NetworkServer.Spawn(projectile);
 
         Destroy(projectile, 2);
     }
   }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DeusIgnis · Jan 16, 2018 at 10:22 PM 0
Share

I have the same issue. Was this ever resolved?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Bullets not spawning in other clients but its spawning on the client that shot it. 1 Answer

Check what group id you have after being instantiated. (PUN) 1 Answer

How to instantiate the Player Prefab as an Object with PUN2,Accessing the Player as an Object with PUN2 1 Answer

Problem with instantiating and declaring objects in Netcode on client 0 Answers

How can I change my board game into multi player? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges