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Question by OM3TRIX · Sep 25, 2020 at 11:03 PM · gameobjectprefabassign

Asign prefab to game object based on tag

Hi there, I have three empty GameObjects.
public GameObject[] animals; and 10 different animal prefabs.
I want from a Random animal prefab Spawner OnTriggerEnter2D to assign these three GameObject a prefab based on prefab tag

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Answer by streeetwalker · Sep 26, 2020 at 05:29 AM

Hi OM3TRIX, there are several ways to go about this and conceptually they are all similar:

1. you create collection - an array, list, or dictionary - of all the prefabs at the start of the game
2. you create an collection - an array, list, or dictionary - the tags at the start of the game
3. you associate the two collections by element index or key (in the case of dictionary)
4. when you want to instantiate a specific game object, you use the tag collection to index or key to get the respective prefab in the prefab collection.

if it were me, I would use a dictionary because it handles both tag and prefab in one collection:

for example, in pseudo code:

 // declare the collection
 Dictionary<string, GameObject>  prefabDictionary = new Dictionary<string, GameObject>;
     
  // assumes catPrefab and dogPrefab are references to the prefab objects
 // load up the collection, for each prefab you'll repeat this, for example:
 prefabDictionary.Add( "cat", catPrefab );
 prefabDictionary.Add( "dog", dogPrefab );
    
 // then, for example, to get an element to instantiate, in your example
 animals[0] = (GameObject) Instantiate( prefabDictionary["cat"] );
 animals[1] = (GameObject) Instantiate( prefabDictionary["dog"] );
    
 // or, for example, assuming there is a key "horse" in the dictionary
 string aTag = "horse"
 animals[1] = (GameObject) Instantiate( prefabDictionary[aTag] );


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avatar image OM3TRIX · Sep 26, 2020 at 07:39 AM 0
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Thank you streetwalker

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