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Question by zerouter · Mar 28, 2016 at 12:42 AM · unity 5inputkey

Is it possible to erase previously pressed key on Unity 2d ?

I have two object in my game called "Cell1" and "Cell2".I also have a script that will trigger a narration or dialog box if I pressed a certain button (in my case , it's the "f" key) and if my character is within the range of either "Cell1" and "Cell2".

I pressed that key for the first time in range of "Cell1" and a narration appeared , however here's the problem.

When my character is within the range of "Cell2" , the narration just triggered without me pressing the "F" button for the second time.

After looking at my codes , it would seem that Input.GetKey(KeyCode.F) thought that I have pressed the F key before (at my first pressing) , so the compiler just keep running it , even though I didn't pressed the F key for the second time.

What I am saying , is Unity reading my input history , and if so is it possible to erase it ?

The Asset I am using is below : https://www.assetstore.unity3d.com/en/#!/content/47062

Many Thanks.

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avatar image Fredex8 · Mar 28, 2016 at 10:14 AM 0
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You should probably use Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.F) for this ins$$anonymous$$d. Input.Get$$anonymous$$ey($$anonymous$$eyCode.F) is going to be called multiple times when F is pressed so may result in skipping multiple dialogue boxes with one press.

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