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Question by knuckles209cp · Sep 14, 2013 at 03:00 AM · javascriptaimdownsight

Aim down sights ( javascript )

So i have my own javascript on the scope effect ( zooming in ) , but i want to play an animation or by code to look down the sights if my FOV has increased.

 public var Aim : boolean = false;
 public var deffFOV : float;
 public var CAM : GameObject;
 
 function Start () {
      deffFOV = CAM.camera.fieldOfView;             
 }                                                     
                                    
                                                                      
 function Update () {
     if(Input.GetMouseButtonDown(1)){
         Aim = true;
     }
 
     if(Input.GetMouseButtonUp(1)){
         Aim = false;
     }
     
     if(Aim) {
         CAM.camera.fieldOfView = Mathf.Lerp(CAM.camera.fieldOfView, FOVIN , FOVspeed * Time.deltaTime);
     }
     
     if(!Aim){
         CAM.camera.fieldOfView = Mathf.Lerp(CAM.camera.fieldOfView , deffFOV , FOVspeed * Time.deltaTime);
     }
 }

EDIT (MOD): It seriously doesn't take more than 2 minutes to fix up the code. Please do so yourself next time you're asked to :)

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avatar image vexe · Sep 14, 2013 at 03:55 AM 1
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Please take out those redundant spaces from your code, it will look better :)

avatar image knuckles209cp · Sep 14, 2013 at 04:51 AM 0
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I still need to edit it , then once im done ill get rid of them .. :p

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Answer by contactotalkzer · Apr 26, 2018 at 12:16 AM

Wouldn't be mush easier to make a lerp? if(Input.GetMouseButton(1) && !isReloading && canShoot && m_player.correr == false) { transform.localPosition = Vector3.Lerp(transform.localPosition, aimPosition, Time.deltaTime * adsSpeed); } else { transform.localPosition = Vector3.Lerp(transform.localPosition, originalPosition, Time.deltaTime * adsSpeed); }

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