- Home /
AnimationCurve key handles too rigid?!
Hi
I'm currently messing around with animation curves but I cant seem to make a curve that I want!
When u add a key and try to move the handles to change the curvature u can only rotate the handles around the key. U cant actually increase or decrease the length of the handle like with the pen tool in photoshop or illustrator?
I seriously cannot be the only one who finds this extremely rigid.
Try the link out below, you cant reproduce this kind of curve in unity, and try moving the handles around u can rotate AND pull and push it around.
Added this issue as feedback, help vote for it to get more attention from the developers!
https://feedback.unity3d.com/suggestions/animationcurve-key-handles-too-rigid
Answer by Wailem · Nov 13, 2020 at 01:19 PM
Well its been 4 years but I was looking for this too. I eventually figured out that to do this you must:
Right click on the keyframe point in the curves tab and select: Both Tangents > Weighted.
Hidden menus, I know, and not an easy thing to google. But now its here in one sparse corner of the search algorithm. cheers
Your answer
Follow this Question
Related Questions
Accessing Animation Curves/Keyframes during runtime 1 Answer
key count: 1 on curve 'curvename' error 1 Answer
How to animate properties stored in arrays? 1 Answer
How am I supposed to use Mecanim system to animate the new UI from version 4.6? 1 Answer
Unity 5.5: Jump to Frame in Unity Animation Window 0 Answers