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Question by IkerCastillo · May 21, 2020 at 10:05 AM · fps controllerweaponsfps tutorial

How To Keep An Object In My Vision Range

Hello! I'm developing an FPS game and I made a pistol model In Blender that its split in 3 different parts so I put them into an empty object but when I look up and down the pistol gets out of my vision but I want to see it regardless of where am looking. This is my "Looking" script:

 public float mouseSensitivity = 100;
 
     public Transform PlayerBud;
     public Transform cam;
     public Transform wepon;
 
     private float xRotation = 0;
 
 
     // Start is called before the first frame update
     void Start()
     {
         Cursor.lockState = CursorLockMode.Locked;
     }
 
     // Update is called once per frame
     void Update()
     {
         float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
         float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
 
         xRotation -= mouseY;
         xRotation = Mathf.Clamp(xRotation, -90, 90);
 
         transform.localRotation = Quaternion.Euler(xRotation, 0, 0);
 
         wepon.rotation = cam.rotation;
         
 
         PlayerBud.Rotate(Vector3.up * mouseX);
     }

As you can see I set me weapon.rotation equal to my camera.rotation and it does work but when I look up (80 -90 degrees up) my pistol disappears instead of pointing up. I would appreciate if you can help me whit this :)

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