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Question by importguru88 · Jul 06, 2016 at 12:23 AM · inputbuildinputmanagerenablekey

How do I enable keys/buttons on input manager properly on unity3d

I watch alot of videos I thought I code everything right . I just want to enable an ability on my player . I have the keys set up. I think I did it wrong. I created a new axis . I would think it would work. I have some code here and a pic.

alt text

 using UnityEngine;
 using System.Collections;
 
 public class Make : MonoBehaviour {
 
 
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     if (Input.GetButton("w") == true)
     {
         
         
     }
     }
 }


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