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Question by humanbeing2947 · Feb 23, 2021 at 09:17 PM · 2d2d game2d-physics2d platformer

[2D] Trying to make my character jump using addForce, but it's not working.,Rigidbody2d.AddForce isn't working.

Trying to make my character jump, but no matter what I do it's not working, it just doesn't move the character at all. Any help is appreciated.

 void Jump()
     {
         if (Input.GetButtonDown("Jump") && isGrounded == true)
         {
             Vector2 jumpForce = new Vector2(0f, 2f);
             rb2D.AddForce(jumpForce, ForceMode2D.Impulse);
         }
     }

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avatar image GDGames0302 · Feb 24, 2021 at 07:19 AM 0
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Hi. Firstly, add a Debug.Log statement under the AddForce line just to see if that part of the code is executing. Secondly, the force you add might be too small to see any difference. Create the jumpForce Vector2 at the top of the class and make it public so you can change it from the inspector at runtime. Then, at runtime try changing its value to see if the character jumps. Don't hesitate to ask further questions.

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