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Question by suryono021 · Jun 09, 2020 at 08:56 PM · jumpjumpingdelayjumping objectgetkey

How to put delay after input key

i very confuse, i want to put some delay after character jump, i saw from google and other, tried it, but it get eror, really confuse bout it, please explain me how to put delay on getkey, thanks, sorry for my bad english

 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour {
 
     public Rigidbody rb; //rb = rigidbody
     public float ForwardForce = 2000f;// tekanan pas maju
     public float SidewaysForce = 500f; // kasih input buat gerak kesamping
     public float CharacterRam = 300f;
     public float JumpForce = 1000f;
 
     public float timeBetweenInputKey = 0.1111f;  // kasi delay pake 1 key, 1 detik setiap input
 
     private float timestamp;
 
 
     // Update is called once per frame
     void Update () {
         // menambah tekanan maju
         rb.AddForce (0,0, ForwardForce * Time.deltaTime); // add a force of 2000 on z-Axis 
 
         if (Input.GetKey ("d")) {
             rb.AddForce (SidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
         } else if (Input.GetKey ("a")) {
             rb.AddForce (-SidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
         } else if (rb.position.y < -1f) {
             FindObjectOfType<GameManager> ().EndGame ();
         } else if (Input.GetKey ("q")) {
             rb.AddForce (0, CharacterRam * Time.deltaTime, 0, ForceMode.VelocityChange);
         } else (Time.time >= timestamp && (Input.GetKey ("r"))){
             rb.AddForce (0, JumpForce * Time.deltaTime,0 , ForceMode.VelocityChange);
             timestamp = Time.time + timeBetweenInputKey;
         }
         }
 }
 
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