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Question by Schaden · Apr 27, 2020 at 08:18 AM · rotationtransformgetkey

How come an object doesn't rotate when the Transform -> Rotation value gets changed?

alt text

So this is when I manually changed the rotation value(y) in the inspector tab.

This works fine as expected.

alt text

Now, this is after I played the game and input the key(left arrow).

As you can see, the Rotation value has been changed, yet the object remains still.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Body_Rotation : MonoBehaviour
 {
     [Header("Property")]
     private Transform myTransform = null;
     public float DegreesPerFrame = 0.06f;
 
     // Start is called before the first frame update
     void Start() => myTransform = GetComponent<Transform>();
 
     // Update is called once per frame
     void FixedUpdate()
     {
         Vector3 dAngle = new Vector3(0f, DegreesPerFrame, 0f);
 
         if (Input.GetKey(KeyCode.RightArrow))
         {
             myTransform.Rotate(dAngle);
         }
         if (Input.GetKey(KeyCode.LeftArrow))
         {
             myTransform.Rotate(-1.0f * dAngle);
         }
     }
 }

This is the code I wrote.

And the unity version is 2018.4.21f1.

0.png (312.9 kB)
1.png (324.7 kB)
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Best Answer

Answer by Bunny83 · Apr 27, 2020 at 03:28 PM

You have your "static" checkbox checked. As you can even see at the mesh filter your mesh actually isn't rendered at all since it got batched into one big static mesh. Never ever tick that static checkbox for any object that isn't static. As soon as you have any dynamic aspect on that object (movement, rotation, material change, ...) it must not been marked as static.

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avatar image Schaden · Apr 29, 2020 at 03:04 AM 0
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