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Question by arthurconnor100 · Jun 21, 2019 at 09:29 PM · inputsendmessagegetkey

Send Keys to Background Window

I am trying to make a customizable on-screen keyboard and need it to send each pressed key to the background window.
I have tried both the PostMessage and the SendKeys.Send function without any luck. I don't get any error messages, just nothing happens when I click the key.
Any help would be greatly appreciated on how to get this to work.

Here's my latest attempt:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using System;
 using UnityEngine.UI;
 using System.Windows.Forms;
 using System.Runtime.InteropServices;
 using System.Diagnostics;

 [SerializeField]
 class SendMessages
 {
 [DllImport("user32.dll")]
 public static extern IntPtr PostMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);

 public static void sendKeystroke()
 {
     const uint WM_KEYDOWN = 0x100;
     const uint WM_KEYUP = 0x0101;

     IntPtr hWnd;
     string processName = "Notepad";
     Process[] processList = Process.GetProcesses();

     foreach (Process P in processList)
     {
         if (P.ProcessName.Equals(processName))
         {
             IntPtr edit = P.MainWindowHandle;
             PostMessage(edit, WM_KEYDOWN, (IntPtr)(Keys.B), IntPtr.Zero);
         }
     }
 }

}

 public class B_Button : MonoBehaviour
 {
 // Start is called before the first frame update
 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {
    
     if(Input.GetMouseButtonDown(0))
     {
         SendMessages.sendKeystroke();
     }
 }
 

}

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