Question by
jeffreymozunes · Oct 31, 2019 at 03:11 AM ·
buildingfileshashchangesprevention
Upon building Unity game it always change some DLL files even if I have not done changes to it. Is there a way to prevent it?
Upon build under xxxx_Data folder, this files always change even if I do not have changes to my program. Is there a way to prevent it?. Because I need to checksum the files, so I was expecting that every build it is the same if there is no changes in the source code.
Assembly-CSharp.dll Unity.Analytics.DataPrivacy.dll Unity.TextMeshPro.dll Unity.Timeline.dll globalgamemanagers
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