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Question by DiamondMC102 · Aug 30, 2017 at 06:36 AM · animationkey2d platformerkeycode

Deactivate Key.

So basically I made a script where when the "G" key is Held it plays an animation and disables the Polygon Collider 2d, and I made another script that basically allows you to run or walk. How do I make it when other Keys are being pressed or held then if the G key is held it does nothing.

-So basically how can I make so if player is pressing/holding other Keys then the "G" key won't activate'

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Answer by $$anonymous$$ · Aug 30, 2017 at 07:14 AM

 private bool disableG; // this will be set to true or false
 private void Start()
 {
     disableG = false;// we start it at false
 }
 private void Update () {
     if (Input.anyKeyDown) // if you press down any key
     {
         if (!Input.GetKeyDown(KeyCode.G)) //and that key isn't g
         {
             disableG = true; //disable g is set to true
         }
     }
     if (!Input.anyKey) //if you're not pressing anything
     {
         disableG = false; //disable g is set to true, this will ensure if you press and release a button you'll be able to press g again even if it's in a single fram
     }
     if (Input.GetKeyDown(KeyCode.G) && disableG == false) //now we see if you're pressing g and it hasn't been disabled by pressing another button
     {
         //do stuff
     }
 }

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avatar image DiamondMC102 · Aug 30, 2017 at 02:54 PM 0
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Can you explain whats going on

avatar image tylerjacksontdfa DiamondMC102 · Jun 12, 2021 at 08:17 PM 0
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It says it right there after // whats going on

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Answer by alextejada · Jun 13, 2021 at 08:09 AM

As simple as:

 if (!Input.GetKey(KeyCode.G))
  {
          //do nothing or return
 }

,As simple as: if (!Input.GetKey(KeyCode.G)) { //do nothing or return }

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