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1
Question by nkvnkv · Sep 15, 2014 at 03:43 PM · button4.6pressed

4.6 UI Button Press, how?

I wish to move player with force thru rigidbody component, have a script on player object

 //example move left
     void MoveLeft(float step)
         {
             Debug.Log("go left");
             //    transform.Translate (Vector3.left * step);
             rigidbody.AddForce(Vector3.left * step, ForceMode.Impulse);
     
         }
 
 //movement swich
     public void Movement(string direction)
         {
             switch (direction.ToLowerInvariant())
             {
                 case "up":
                     MoveForward(Step);
                     break;
                 case "down":
                     MoveBack(Step);
                     break;
                 case "left":
                     MoveLeft(Step);
                     break;
                 case "right":
                     MoveRight(Step);
                     break;
                 default:
                     break;
             }
     
         }


Looking for a way to make button press from event trigger in unity 4.6,

call Movement() with direction string as parameter and button press which will keep calling MoveLeft()

until button is released.

Which event in event trigger simulates button press?

events

captureevent.png (212.1 kB)
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Answer by orb · Sep 15, 2014 at 04:01 PM

PointerDown is triggered when clicking down.

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Answer by U_Ku_Shu · Nov 01, 2015 at 01:24 PM

 public class Test: MonoBehaviour, IPointerDownHandler, IPointerUpHandler
 {
     public void OnPointerDown(PointerEventData eventData)
     {
         UserIsInPress = true;
     }
 
     public void OnPointerUp(PointerEventData eventData)
     {
         UserIsInPress = false;
     }
 
     public bool UserIsInPress ;
 
     void Update () {
         if (UserIsInPress )
         {
             Debug.Log("In touch!");
         }
     }
 }

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