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Question by Hathakas · Oct 07, 2015 at 02:44 AM · animationmechanimpressed

How to emulate/trigger the Pressed parameter of an animation

Hello,

I don't mean emulate, I want to trigger the Pressed animation with the escape key, but I want it to act as though I am pressing the button.

I've tried so many different things, even using bools and and tracking the time pressed etc but it only worked on pc and not on Android lol.

This is what I have so far;

 anim.SetBool("Pressed", Input.GetKeyDown(KeyCode.Escape));

which sets it off, but when I let go of escape it just resets the animation.

Then I tried this

 if (Input.GetKey(KeyCode.Escape)) // also tried GetKeyDown
         {
             anim.SetBool("Pressed", true);
         }
         else if (Input.GetKeyUp(KeyCode.Escape))
         {
             anim.SetBool("Pressed", false);
         }


Is there an easier way to do it? I tried setbool for my own parameter and made it a condition, I just can't figure out how to get the animation to stop when I let go...hmmmi suppose I can try anim.stop or something? lol

Thanks

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