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Question by Renoki · Dec 07, 2013 at 01:15 AM · fastkey pressedforce stop

Make a rigidbody sphere stop while moving fast

So like my question says, I was wondering if it's possible to completely stop a rigidbody while it's moving fast? I want the sphere in question to completely stop (speed = 0) when a button is pressed.

help preferably in C#.

Thanks!

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Answer by The Kracken · Dec 07, 2013 at 01:24 AM

 rigidbody.velocity = Vector3.zero;
 //and if you want it to stop spinning too
 rigidbody.angularVelocity = 0;
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avatar image Renoki · Dec 07, 2013 at 01:44 AM 0
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Thank you so much! Works like a charm, though I had to change the 2nd line:

rigidbody.angularVelocity = Vector3.zero;

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Answer by Zooow · May 24, 2017 at 03:27 PM

In general you should not modify directly a rigidbody's velocity, because you override (break) the physic simulation. So to completely freeze an object, it seems more proper to just switch its bodyType to static.

 yourRigidBody.bodyType = RigidbodyType2D.Static;


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avatar image Owen-Reynolds · May 24, 2017 at 05:42 PM 0
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?? The manual page for velocity (https://docs.unity3d.com/ScriptReference/Rigidbody-velocity.html) gives an example of when you should directly change it.

avatar image Zooow Owen-Reynolds · May 24, 2017 at 06:57 PM 0
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first line of the example: "In most cases you should not modify the velocity directly, as this can result in unrealistic behaviour." So it depends on your "case" (ie. do you want/need to keep your physic simulation always coherent or not).

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