Play sound only when button is pressed
I want to play sound only when button is pressed but i don't know how to do it.
Any ideas?
Button script that i'm using.
 using UnityEngine;
 using System.Collections;
 
 public class ButtonSound : MonoBehaviour
 {
     bool isOn;
     public Transform Button;
     public AudioClip beep;
 
     private AudioSource source;
 
     void Start ()
     {
         source = GetComponent<AudioSource>();
     }
 
     public void OnMouseUp()
     {
         GetComponent<Renderer>().material.color = Color.gray;
         Button.transform.localPosition = new Vector3(0, 0.2f, 0);
     }
 
     public void OnMouseDown()
     {
         GetComponent<Renderer>().material.color = Color.green;
         Button.transform.localPosition = new Vector3(0, 0.2f, 0);
         
 
         isOn = !isOn;
         if (isOn)
         {
             //don't play sound???
         }
         else
         {
             //play sound???
         }
     }
 }
 
              
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               Best Answer 
              
 
              Answer by Anonymou5 · Sep 30, 2016 at 01:13 PM
I know how to do it!
This script does work just like i wanted.
 using UnityEngine;
 using System.Collections;
 
 public class ButtonSound : MonoBehaviour
 {
     public Transform Button;
 
     public void OnMouseUp()
     {
         GetComponent<Renderer>().material.color = Color.gray;
         Button.transform.localPosition = new Vector3(0, 0.2f, 0);
         this.GetComponent<AudioSource>().Stop();
     }
 
     public void OnMouseDown()
     {
         GetComponent<Renderer>().material.color = Color.green;
         Button.transform.localPosition = new Vector3(0, 0.2f, 0);
         this.GetComponent<AudioSource>().Play();
     }
 }
 
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