- Home /
Question by
Bontoo · Nov 17, 2020 at 02:09 PM ·
backgroundgetkeydown
Capturing Keyboard input during fullscreen game app while running unity app in background
My question is the following. I would like to build a small prog to capture movements of a game (Not in Unity). I built a small prog which draws line when I press the movement buttons. The unity prog runs in background and captures Keyboard Inputs just fine (so even if I use the keyboard in other programs, unity app still draws the lines), but when I run another full screen game app, then it stops working. Does anyone have any suggestion? I am using the "UnityRawInput" library. Thanks
Comment
Your answer
Follow this Question
Related Questions
Large background image, should I cut it? 1 Answer
background GUI texture 2 Answers
Changing camera background color in runtime 3 Answers
Trying to change button background using materials 1 Answer
PNG got green background when imported? 0 Answers