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Question by BennIBol · Jul 05, 2020 at 06:04 AM · particlesgetkeydowngetkey

Invisible particle system bug

Hi, I am making a cloud that starts to rain when you press the spacebar. Currently, if I use "GetKey", the collider objects work as intended, but the particle system that represents the rain cannot be seen. The opposite happens if I include "GetKeyDown" instead. The rain particles show, but the invisible projectiles do not spawn as planned.

 if (Input.GetKey(KeyCode.Space))
         {
             rain.Play();
             if (timer)
             {
                 timer = false;
                 Invoke("ProjectileSpawn", 1f);
             }  
         }
         
         if (Input.GetKeyUp(KeyCode.Space))
         {
             rain.Stop();
         }
 
     }
 
     void ProjectileSpawn()
     {
         if (Input.GetKey(KeyCode.Space))
         {
             Instantiate(projectile, this.transform.position, projectile.transform.rotation);
         }
         timer = true;
     }r code here

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