Toggle Group to make a GameObject Active in Scene onClick
Hi Unity Help!
I need some Help!
I'm sure it's something simple I'm overthinking, I'm kind of hacking a bunch of things together to make a quick iterative build at the moment.
What I want to do is for a GameObject (a UI sprite) to be invisible on start in scene by default (not sure if this is Set.Active via Start or Awake?) and to be able to be toggled to be visible in scene from an onclick event from a toggle in a group, with only one toggle active at one time.
I've messed around with the IsOn function, the SetActive and Dynamic Bools, but nothing seems to be working how I want.
Thanks for any help!
Hi, do you have any code base to start on?, I have done this before but I need to know a bit more about it.
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