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Question by bahriken · Apr 14, 2021 at 07:00 PM · shootingplatformcrosshairpointer

My crosshair is moving the opposite of the mouse position. Why?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class pointShoot : MonoBehaviour { int neg = -1; public GameObject crosshairs; private Vector3 target;

 // Start is called before the first frame update
 void Start()
 {
     Cursor.visible = false; 
 }

 // Update is called once per frame
 void Update()
 {
     target = transform.GetComponent<Camera>().ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, transform.position.z));
     crosshairs.transform.position = new Vector2(target.x, target.y);
 }

}

I have this 3d platformer game. I created this code but my crosshair is moving the opposite of the mouse position. i tried to multiply the values by -1 but then the crosshair just wasn't on the screen. Help :(

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Answer by Hellium · Apr 14, 2021 at 08:26 PM

The z component of the Vector3 you pass to ScreenToWorldPoint is the distance from the camera the resulting vector should be.

 using UnityEngine;
 
 [RequireComponent(typeof(Camera))]
 public class pointShoot : MonoBehaviour
 {
     public Transform Crosshair;
     private Camera camera;
 
     // Start is called before the first frame update
     void Start()
     {
         Cursor.visible = false;
         camera = GetComponent<Camera>();
     }
 
     void Update()
     {
         Vector3 screenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Mathf.Abs(Crosshair.position.z - transform.position.z));
         Crosshair.position = camera.ScreenToWorldPoint(screenPoint);
     }
 }


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avatar image HellsHand · Apr 14, 2021 at 08:41 PM 0
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Definitely more crosshair like.

avatar image bahriken · Apr 14, 2021 at 09:31 PM 0
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Thank you man. This is bulls eye!!

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