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Question by Boronho · Feb 08, 2016 at 10:35 AM · guipointer

Why isn't there a simple way to check, if the pointer is over any ui object?

I wonder why there isn't a method like "IsPointerOverUI" somewhere in unity. Maybe as a public method of Canvas or at any other available location. It seems that there is no satisfying solution to get this information ... or I'm unable to find it. And I don't talk about adding custom scripts to each UI element to set a flag when the pointer is over that element or something like that. That all is too elaborate.

Please let me now if I'm wrong and there is a easy way or give us this function in the next release!

Thanks in advance for all your answers

Peter

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Answer by Pratap-Dafedar · Feb 25, 2016 at 07:41 AM

Try this one. EventSystems.EventSystem.IsPointerOverGameObject

But, you might have see this will not work on non-event UI elements. like simple image or text components. To make it work in any UI element -

  • Add a Button with empty action.

  • Transition = None.

  • And that's it.

now it works with any UI element.

more help : http://docs.unity3d.com/462/Documentation/ScriptReference/EventSystems.EventSystem.IsPointerOverGameObject.html

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Answer by chiragms · Feb 02, 2021 at 05:12 AM

@Pratap-Dafedar You are a genius! This is the exact answer I was looking for. I've been banging my head against the wall because of this problem. Some UI elements worked with isPointerOverGameObject and some didn't and I couldn't figure out why but you my friend answered it for me.

Thanks bro.

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