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Question by WhiskeyJack · Nov 01, 2010 at 03:59 PM · rigidbodycollidertriggerontriggerenter

Can't get trigger to work

How do I create a trigger? Seems simple enough, but I can't get it to work. I tried this:

  1. Create GameObject --> Cube
  2. Tick "Is Trigger" in the Box Collider section of the Cube
  3. Create a script triggerTest and attach it to the cube (script below)
  4. Put a First Person Controller from the Standard Assets in the scene

I can walk through the box, but the trigger is never activated. I have also tried adding a rigid body to the First Person Controller. This is the code I have in triggerTest.cs:

using UnityEngine; using System.Collections;

public class triggerTest : MonoBehaviour {

 void onTriggerEnter(Collider other) {
     Debug.Log("Trigger triggered");
 }

}

What am I missing here?

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Answer by lhk · Nov 01, 2010 at 04:54 PM

You need to write OnTriggerEnter instead of onTriggerEnter. The function starts with an uppercase letter.

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avatar image WhiskeyJack · Nov 01, 2010 at 07:09 PM 0
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Thanks! Can't believe I missed that...

avatar image chrismisballs · Apr 15, 2011 at 12:34 AM 0
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what about if u wanted to have it appear when it hits the trigger?

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