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Question by vivianindatub · May 10, 2021 at 09:22 AM · scriptableobjecthealthbarhealth-deduction

Why is my Player Health not set back to 100 when I exit game mode?

So I create my health as a scriptable object with the following code: (The health decreases automatically with time) [CreateAssetMenu] public class PlayerHealth : ScriptableObject {

 public float health;

 public float deathRate;

 /*private void Update()
 {
     health = health - (deathRate * Time.deltaTime);
 }
 */

} I then created the health scriptable object in my asset files, and set it to 100 alt text

And then I created UI slider to display my health on screen and created a script to manage UI: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class HealthUI : MonoBehaviour { public PlayerHealth player; public Slider HealthBar; // Start is called before the first frame update public PlayerHunger hunger; public Slider HungerBar;

 public void Start()
 {
     player.health = 100f;
 }
 public void Update()
 {
     //HealthBar.value = HealthBar.maxValue;
     player.health = player.health - (player.deathRate * Time.deltaTime);
     HealthBar.value = player.health;
 }


} When I exit game mode the slider goes back to full bar like it should however the health value in scriptable object did not-- in this case it stucks at 95 What am I doing wrong here? Where should the decreasing of health code be placed? In the UI or in the health scriptable object script???? alt text

screenshot-2021-05-09-165033.jpg (15.1 kB)
screenshot-2021-05-09-165306.jpg (19.2 kB)
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Answer by logicandchaos · May 10, 2021 at 12:04 PM

because it a scriptable object, the value will remain when you enter and exit playmode. Just reset the value in OnAwake/OnStart/OnEnable of the player's gameObject.

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