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Question by codedbythet · Mar 31, 2021 at 08:40 PM · sliderscriptingproblemscriptable objecthealthbarhealth

Canvas Slider Max Value / High Value Help

I have a script where an object on collision updates the max hit points for the player. The value goes up but the maxValue on the slider does not go up.

I have added the "using unityEngine.UI"

but I cannot figure out the reference to the max value. How can I update the slider...

Object in project Canvas

H

ealthBar

 LevelManager.cs
    void HealthIncrease(int exthealth)
     {
         LevelManager.instance.maxHealth += exthealth;
         LevelManager.instance.healthBar.SetHealth(LevelManager.instance.currentHealth);
 
 
 healthbar.cs
 public class HealthBar : MonoBehaviour
 {
 
     public Slider slider;
 
     public Gradient gradient;
     public Image fill;
 
     void Start()
     {
         slider.minValue = 0;
         slider.maxValue = 7;
     }
     public void SetMaxHealth(int health)
     {
         slider.maxValue = health;
         slider.value = health;
 
         fill.color = gradient.Evaluate(1f);
     }
 
     public void SetHealth(int health)
     {
         slider.value = health;
 
         fill.color = gradient.Evaluate(slider.normalizedValue);
     }


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avatar image codedbythet · Mar 31, 2021 at 09:28 PM 0
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I tried adding this in the Slider script and the player health goes up but the slider maxvaluse does not change.

     if (LevelManager.instance.maxHealth > slider.maxValue)
     {
         slider.maxValue = LevelManager.instance.maxHealth;
     }

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Answer by codedbythet · Mar 31, 2021 at 09:52 PM

Figured it out. Had the code in the wrong position on the slider.

 public void SetHealth(int health)
 {
     slider.value = health;

     fill.color = gradient.Evaluate(slider.normalizedValue);

     if (LevelManager.instance.maxHealth > slider.maxValue)
     {
         slider.maxValue = LevelManager.instance.maxHealth;
     }
 }
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