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Question by NeatFreak · Dec 05, 2019 at 11:14 AM · collisioncolliderstriggersperformance optimization

Why Trigger colliders costs more than non trigger ones?

Hi. I am making a 3D mobile game with different damages for each body part. In this case i should use hurtbox colliders on different rig parts. And i've been trying to find out most performant way to do so. These are my tests on Xiaomi Redmi 5A device:

50 animated (idle => walk = run => back to idle) characters with 11 :

 trigger colliders with no physic layers checked! 25-26 FPS
 trigger colliders with all physic layers checked! 19-22 FPS
 non trigger colliders with no physic layers checked! 24-25 FPS
 non trigger colliders with all physic layers checked! 25-26 FPS

*by physic layer i meant the Layer Collision Matrix

And this is how my hurtboxes looks like:

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