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Question by MrSlitherGamer_YT · Jun 13, 2020 at 12:55 AM · counting

How do I count the amount of enemies in my game?

The game I intend to make is a game about depression, if 15 depression squares (enemies) are on the screen then you become depressed, and lose the game. How can I count the amount of enemies in the scene and make the equation (health) - (the amount of enemies) = new health? Here's my code now.

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class HealthBarScript : MonoBehaviour { public Slider slider;

 public void SetMaxHealth (int health)
 {
     slider.maxValue = health;
     slider.value = health;
 }

 public void SetHealth (int health)
 {
     slider.value = health;
 }

}

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Answer by Galactic_CakeYT · Jun 13, 2020 at 06:27 AM

Maybe you can try to store your enemies in an array, that is only used for keeping track of the number of enemies

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