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Question by Dynaheart · Jan 30, 2020 at 02:40 PM · countingfightingame

Any way I can reset this counter to 0?

Ok, so I've made this code on my own, I only started with Unity a month ago so there are probably a lot of different solutions, but I couldn't manage to find any. Here's the code

 public class PlayerCombat : MonoBehaviour
 {
     public Animator animator;
     public LayerMask enemyLayers;
 
     public Transform attackPoint;
     public float attackRange = 0.5f;
     public int attackDamage = 34;
     public float attackRate = 2f;
     float nextAttackTime = 0f;
 
     int comboCount = 0;
     public float comboRate = 1.5f;
     float nextComboTime = 0f;
      
     // Update is called once per frame
     void Update () 
     {
         if (Time.time >= nextAttackTime)
         {
             if (Input.GetKeyDown(KeyCode.C))
             {
                 if (comboCount == 0)
                 {
                     nextAttackTime = Time.time + 1f / attackRate;
                     if (Time.time >= nextComboTime) 
                     {
                         nextComboTime = Time.time + 1f / comboRate;
                         comboCount = 1;
                         Attack1();
                     }
                 }
                 if (comboCount == 1)
                 {
                     nextAttackTime = Time.time + 1f / attackRate;
                     if (Time.time >= nextComboTime) 
                     {
                         nextComboTime = Time.time + 1f / comboRate;
                         comboCount = 2;
                         Attack2();
                     }
                 }
                 if (comboCount == 2)
                 {
                     nextAttackTime = Time.time + 1f / attackRate;
                     if (Time.time >= nextComboTime) 
                     {
                         nextComboTime = Time.time + 1f / comboRate;
                         comboCount = 3;
                         Attack3();
                     }
                 }
             }
         }
         //
     }

The code works well, "Attack()" voids are just for animation and hitboxes, but this part is what manages de Combo number (three attacks) and now I just need to reset the counter, if you could help this newbie I'd really appreciate it, thanks in advance.

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