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Question by Dexer125 · Dec 05, 2017 at 03:12 PM · 2d-platformerscorecounting

Counting and comparing score of two players

Hello I am making 2D platformer for two players and now I am stucked. I want to count score for both players and then compare it who wins. Can you help me?

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 public class SimplePlatformController : MonoBehaviour
 {     

     public GUIText scoreText;
     private int score;
     public SimplePlatformController player1;
     public SimplePlatformController player2;
 
     void Start()
     {
         score = 0;
         UpdateScore();    
     }

     public void AddScore (int newScoreValue)
     {
         score += newScoreValue;
         UpdateScore();
     }
 
     void UpdateScore ()
     {
         scoreText.text = "Korunky: " + score;
     }
 
     void OnTriggerEnter2D(Collider2D other)
     {           
         if (other.gameObject.CompareTag("PickUp"))
         {
             other.gameObject.SetActive(false);
         }
     }
 }
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Answer by ShadyProductions · Dec 05, 2017 at 03:41 PM

make private int score; a public and then you can do

 var totalScore = player1.score + player2.score;
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avatar image pako · Dec 05, 2017 at 04:14 PM 0
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@ShadyProductions it doesn't make any sense to count the total score of both players.

avatar image ShadyProductions pako · Dec 07, 2017 at 08:00 AM 0
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It is an example on how to access the scores.

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Answer by Dexer125 · Dec 12, 2017 at 07:56 PM

Hello so I have correct code but getting an error CS0119 expression denotes a value' where a method group' was expected, on if (other.CompareTag("Player1")("PickUp")) for other.

  if (other.CompareTag("Player1")("PickUp"))
         {
             other.gameObject.SetActive(false);
             count1 = count1 + 1;
             SetCountText();
         }
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