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Question by Cisxia_99 · Oct 14, 2017 at 02:13 PM · dontdestroyonloadcounterload scenecounting

How to initiate a counter when the script runs once it increments and once called, increments again?

How to initiate a counter when the script runs once it increments and once called, increments again?

using UnityEngine; using System.Collections;

public class LoadWorldMapCounter : MonoBehaviour { public static LoadWorldMapCounter Instance; public int LoadMapCount; // Use this for initialization

 public void Awake()
 {
     DontDestroyOnLoad (this);
     Instance = this;
     // Not sure where to put or how to use this so that everytime this script runs it adds 1-->LoadMapCount++;
 }

 public void Start()
 {
     // Not sure where to put or how to use this so that everytime this script runs it adds 1-->LoadMapCount++; 
 }

}

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avatar image farmland · Oct 14, 2017 at 03:23 PM 0
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What do mean by runs and calls? Do you want it to increment every-time a new scene is loaded? Or do you want to increment on a function call?

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