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Question by Unlocalised · Feb 02, 2017 at 05:09 PM · unity 5triggeraicollision detectiontriggers

Checking when two triggers intersect

Hi,

I'm making a stealth based element to a game I'm developing. I wish for the enemy to have a sphere collider which detects when the players movementSound sphere collider connects with it, then implement some sort of seek behaviour. Currently I have solved it with the following code in the enemy ai script:

 public SphereCollider myCollider;
 public PlayerMove playerObject;
 

 void Update () {
     
     if (myCollider.bounds.Intersects(playerObject.movementSoundSphere.bounds))
     {
         Debug.Log("Player Detected!!");
     }
 }


}

My question is, is there any better way to go about solving this, or is this current way efficient?

Many Thanks

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Answer by allenallenallen · Feb 02, 2017 at 05:10 PM

Your way is inefficient. Unity has a built-in function for this situation:

https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter.html

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avatar image Unlocalised · Feb 02, 2017 at 05:59 PM 0
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I tried to implement it this way first however I was not sure how to refer to both sphere colliders in one script

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