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Question by perf401 · Sep 24, 2021 at 07:19 PM · instantiateunity 2ddestroy objectclones

How to destroy an object clone?

Im too newbie atm and im struggling with simplest things. Basically arrow should be destroyed with OnCollision2D {Destroy(gameObject}; But in my case i made my original arrow get destroyed, and after it gets destroyed script just isn't working. So i want to destroy only arrow clones that getting instantiated from original arrow. But those arrow clones starting to exist only after getting instantinated during play, so i don't know how to make reference to them.

Arrow trap script:

         [SerializeField] public Transform firepoint;
         [SerializeField] private GameObject arrow;
         [SerializeField] float timebetween;
         public float starttimebetween;
         private void Start()
         {
             timebetween = starttimebetween;
         }
         void Update()
         {
             if (timebetween <= 0)
             {
                 GameObject arrowClones = Instantiate(arrow, firepoint.position, firepoint.rotation);
                 timebetween = starttimebetween;
             }
             else
             {
                 timebetween -= Time.deltaTime;
             }
         }
     }


And enemy projectile script:

    public class EnemyProjectile : MonoBehaviour
     {
         public float speed;
         Rigidbody2D rb;
         
         private void Start()
         {
             rb = GetComponent<Rigidbody2D>();
             rb.velocity = transform.right * speed;
         }
         private void OnCollisionEnter2D(Collision2D collision)
         {
             Destroy(gameObject, 5f);
         }
     }

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