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Question by Retr0Strike · Jul 07, 2019 at 06:48 AM · transformpublicempty game object

Cant add scne gameobject to public property of Animator State Behaviour

I cannot put anything into the shot point transform of the Animator State Behaviour

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Answer by Hellium · Jul 07, 2019 at 06:34 AM

You can't do this because an animator is a project asset. You can't reference scene gameObjects inside project assets.

You will need a script on the gameObject holding the animator component to pass the gameObject to the stateMachineBehaviour

 public Transform ShotPoint;
 
 private void Start()
 {
     Animator animator = GetComponent<Animator>();
     MainGunBehaivour mainGunBehaivour = animator.GetBehaviour<MainGunBehaivour>();
     mainGunBehaivour.ShotPoint = ShotPoint;
 }

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avatar image Retr0Strike · Jul 07, 2019 at 06:44 AM 0
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Thanks man it works!

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