Question by 
               CodingNerro · Sep 28, 2020 at 05:54 PM · 
                raycastlayersraycasthitraycasthit2dlayermask  
              
 
              RayCastHit 2d with layerMask not workin
         RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.positiveInfinity, LayerMask.GetMask("Output"));
         if (hit.collider != null)
         {
             print("Hit an output " + hit.collider.gameObject.layer);
             //code
         }
Output: Hit an output 0
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 koobas.hobune.stream
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