Question by
TheBarnVictor · May 17, 2018 at 02:53 PM ·
webglcollidersraycastall
Concave MeshCollider problem with raytraceall in WebGL Build
Hi all,
I have a problem with raytraces on concave mesh collider since upgrading to 2018.1.
In my game perform a raycastall from my camera. The raycast finds all objects except for mesh colliders with the Convex boolean set to false.
The funny thing is this happens when I make a WebGL build, but in a Windows build everything works fine.
Does anyone know if concave colliders are not allowed anymore in WebGL? Or if I should tweak some setting somewhere?
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