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Question by CCheukKa · Jun 28, 2018 at 04:50 AM · renderingedges

How can I only render edges?

So I have been watching a few tutorials about outlining objects but the point is my GPU can't handle those shaders, not to mention those aren't even the effect I want. So is there I way to render the edges of an object (not outline) without using shaders? I also want to control it through scripts. Changing colours of the edges would be good but not important.

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from alt text to alt text

editor-scene.png (9.0 kB)
editor-scene.png (236.1 kB)
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Answer by Trevdevs · Jun 28, 2018 at 06:57 PM

Everything is rendered in unity using shaders there is no way not to use a shader. If your gpu can't handle it then maybe the thing your trying to outline has too many polygons, create some LOD's on it to lower the poly count then maybe your outline shader will work better

I believe what you want is a wireframe shader check this out

https://www.youtube.com/watch?v=v38qwLCPZjQ

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avatar image CCheukKa · Jul 07, 2018 at 04:06 PM 0
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Thank you but I don't think it is the problem of the polygon count but rather my GPU won't support any shaders at all. Even the simplest ones won't work. Honestly, it's surprising how unity can still run with such GPU

avatar image CCheukKa · Jul 07, 2018 at 04:08 PM 0
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Also, that's not what I was looking for but thank you anyways.

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