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               Question by 
               dynamoo21 · Oct 24, 2016 at 06:13 AM · 
                physicsraycastvector3reflection  
              
 
              Shoot Raycast to a specified Angle
I am making a behavior similar to Refraction In Unity. I m having some issues In raycasting the second ray. I have the Incidence i1 and refraction angle r2 but the raycast is not going at right angle.
Note: All this is In 3D mode.
     public float  AngleFromNormal(){
         
         float incidenceAngle = 180-Vector3.Angle ( (hit.point-transform.position) , hit.normal );
 
         Debug.DrawRay (transform.position, hit.point-transform.position, Color.yellow);
         Debug.DrawRay(hit.point,hit.normal, Color.green);
         Debug.DrawRay(hit.point,-hit.normal, Color.green);
 
         return incidenceAngle;
     }
 
     public void DrawFirstRefraction(float refractionAngle){
         
         Vector3 direction =new Vector3(refractionAngle,0,0);
         Physics.Raycast (hit.point, direction , out hit_1); 
         if(hit_1.collider){
             
             Debug.DrawRay(hit.point,hit_1.point,Color.blue);
  
         }
     }
 
               
                 
                problem-png.png 
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