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Disabling occlusion culling
I'm using LoadLevelAdditiveAsync to transition from one scene to the next with the new scene in the same location as the old one and the old one being deleted.
The problem is that the old occlusion data is messing up the new scene.
I already know LoadLevelAdditive cant stream occlusion data. But is it possible to disable/clear the current data so I can atleast use it in the first scene?
$$anonymous$$ine is still culling even after I hit the flag? IS there something I'm missing?
Please do not post a comment or follow-up as an Answer. I converted this one for you.
Answer by CasperK · Jun 25, 2015 at 03:16 PM
I found out there's a occlusion culling flag on the camera that controls it.
Answer by weex- · Feb 13 at 02:34 PM
Hi guys, having the same problem today, but not on your level...
Where do i need to enter this code to disable the occlusion culling ?
cheers
PS , founded help here https://answers.unity.com/questions/1611337/how-can-i-disable-occlusion-culling-on-the-scene-v.html?childToView=1886859#answer-1886859
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