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Question by nullgamestudio · Mar 12, 2019 at 01:49 PM · renderingocclusiontransparent shader

How can I hide a mesh renderer using another invisible mesh?

Hello , i am developing a mobile application and i need to hide a part of a mesh, specifically the one behind a transparent mesh.

alt text

Referring to the image i need that the part of the cube that is behind the sphere should not be visible BUT in the final scene the sphere will be transparent.

A typical example is how the Hololens occlude the virtual objects using the scanned mesh, that is still not visible but hide the objects behind.

Maybe i missed something that is really simple. I hope that the explanation is good enough. Thank you guys.

transparent-mesh-occlusion.png (74.9 kB)
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Answer by nullgamestudio · Mar 12, 2019 at 01:53 PM

There is a built-in way to achieve that using the shader VR/Occlusion.

I completely forgot about that, sorry. I feel very stupid . Hope this will be useful.

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avatar image Fenikkel · Jun 21, 2021 at 01:23 PM 0
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I create a material with the shader in VR/SpatialMapping/Occlusion and then added to my AR Face for face tracking using AR Foundation and it works!

But it doesn't works with normal meshes :(

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