- Home /
Cloth disappears (occludes?) in scene view when zoomed in too far. Is there a fix?
Hello,
I am trying to zoom in close to paint some values on cloth, but the unity cloth disappears when zooming to a certain point. It only appears to happen on cloth meshes. It's almost like it has it's own clipping planes. I tried focusing with the "F" key but that didn't make a difference.
Here it is demonstrated: https://i.gyazo.com/02e664f441ec4159f0e260e4fa84201f.gif
Is this normal?
Thanks
Answer by govi627 · Jan 10, 2018 at 10:25 PM
Found my own answer by accident:
On the skinned mesh renderer, there is a toggle "Update when Offscreen".
Answer by Sohaibkhan99 · Jun 09, 2021 at 02:52 AM
thanks it work for me - thanks in advance for your own reply God bless you boy
Your answer
Follow this Question
Related Questions
How is Cloth performance related to the whole vertex count of a skinned mesh with cloth component? 0 Answers
Physics.IgnoreRaycastLayer putting GameObject on layer 4 water. 0 Answers
Is it possible to do thick Cloth with Latch-to-nearest vertex ? 0 Answers
Making a paper like object on Unity. 2 Answers