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[Invector] How to spawn enemies in waves?
Hi any Invector users here? Just wondering about how to spawn enemies using the Game Controller?
If it's possible to do it in waves, please teach me that as well.
Thank you.
I don't know what exactly you mean by "invector". Do you talk about the 3rd party asset publisher Invector on the asset store? If you do, what exact asset are you even talk about. This question couldn't be less clear tbh ^^.
If you use a 3rd party asset from the asset store, always include a link to what asset you're using. Also what does the spawning of enemies have to do with that asset in particular? Spawning prefabs is a pute Unity thing and generally independent from what components that prefab may contain. Of course if you talk about some asset that actually is an enemy spawner, that's a different story. Though it's not clear what you're actually using. If you really are referring to the invector I've linked above, it's like asking if someone is using Microsoft then asking how to change the size between text. In that case it's also unclear what actual product you're talking about ^^.
If you're just looking for a wave spawner solution, there has been countless questions about that topic and a goolge search would give you a plethora of questions ans answers.
Note, my simple spawning solution I've written for the first question is a template. You need to fill in the missing parts and adapt it to your specific case. Namely, where to spawn the prefabs. Also note that different games have come up with totally different enemy wave mechanics. So it depends on your specific needs what may fit your situation.
Anways, you should be more clear in your question what's yout concrete issue.
Yes, I'm talking about the Invector Shooter Template.
Just wanna see if I can find any Invector users in Unity Answers who may know how spawn enemies through the Invector template.
Thanks for you examples. I'll try these out and see if I can work with it. :)
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