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Question by themobber · Dec 05, 2019 at 09:58 AM · cameravrrendertextureprojection

Projecting part of a unity camera onto a monitor,Projecting certain area of a camera from plane

Hello, I'm looking at trying to figure out a problem, here is a VR scene with a camera, the blue plane is 16:9 and in accurate VR space to a real computer monitor:

alt text

What I'm trying to do is to somehow just show this area within in the plane, fullscreen on the real computer monitor, no matter how the camera moves, so I would get something like this (apologies for the poor cutting).

alt text

I've tried using a second camera looking at a render texture and zooming in, but I haven't figured out how to constrain it to the blue plane area.

Any help is appreciated, thanks,Hello, I'm looking at trying to figure out a problem, here is a VR scene with a camera, the blue plane is 16:9 and in accurate VR space to a real computer monitor:

What I'm trying to do is to somehow just show this area within in the plane, fullscreen on the real computer monitor, no matter how the camera moves, so I would get something like this (apologies for the poor cutting).

I've tried using a second camera looking at a render texture and zooming in, but I haven't figured out how to constrain it to the blue plane area.

Any help is appreciated, thanks

a.png (66.7 kB)
b.jpg (27.6 kB)
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