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Question by MichaelABC · Feb 16 at 10:39 PM · tagchildrenloops

How to change (grand)children tag?

In this (part of) script I "eject" the "selected" gameobject (called "Int_Molecule") from the player object.

    void Eject()
         {
             if (Player.objectGrabed.Count >= 1 && Input.GetKeyDown(KeyCode.Mouse0))
             {
                 //var obj = Player.objectGrabed.Last();
                 Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                 var closestObject = collidingObjects.OrderBy(_ => (_.transform.position - (Vector3)mousePos).sqrMagnitude).First();
     
                 closestObject.GetComponentInChildren<Transform>().tag = "Mid_Molecule";
                 closestObject.tag = "Mid_Molecule";
                 closestObject.GetComponent<Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic;
                 closestObject.GetComponent<Rigidbody2D>().AddForce(closestObject.transform.parent.up * Player.throwSpeed);
                 closestObject.transform.SetParent(null);
                 StartCoroutine(ChangeTag());
                 //Destroy(obj, 3f);
                 Player.objectGrabed.RemoveAt(Player.objectGrabed.Count - 1);
             }  
         }
         IEnumerator ChangeTag()
         {
             Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
             var closestObject = collidingObjects.OrderBy(_ => (_.transform.position - (Vector3)mousePos).sqrMagnitude).First();
             yield return new WaitForSeconds(3f);
             closestObject.GetComponentInChildren<AttachmentController>().tag = "Ext_Molecule";
             closestObject.tag = "Ext_Molecule";        
     }



To complete the process (and be able to pick them up then) I need to turn the tag back into "Ext_Molecule". When I select the object I want to eject with my mouse (purple outline) if that object has children and even grandchildren I want to change their tags too.

alt text

alt text



I have read a few discussions on this topic and I know that GetComponentInChildren does a depth first research so it could reach grandchildren, but I am not sure what < > argument to use. Also some suggest to use a foreach and/or a for [i] loop, but I am not sure how to write it in this case.

children-viewer.png (13.1 kB)
children.png (13.0 kB)
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