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Question by unity_JKfie4JBOVqowQ · Aug 23, 2021 at 07:03 AM · collisionerrortag

Collision doesn't detect tag..

So I'm having the weirdest issue ever. I've never had a problem like this one, where every gameObject I collide with no matter the tag prints out the same thing - the else statement. I've made sure the objects are tagged with the correct naming, I have a rigidbody on one of the objects, and there's no warnings. I've gotten up to the point of copying a similar script and changing the names, which gave me the same result. I'm pretty sure it's somewhere within the settings of scene or something like that. Here's a sample code -

using UnityEngine;

 public class CollisionHandler : MonoBehaviour
 {
     void OnCollisionEnter(Collision collision)
     {
         if(collision.gameObject.CompareTag("Friendly"))
         {
             print("Friendly");
         }
 
         else if (collision.gameObject.CompareTag("Enemy"))
         {
             print("Enemy");
         }
 
         else
         {
             print("done");
         }
 
 
     }
 }
 
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avatar image unity_JKfie4JBOVqowQ · Aug 23, 2021 at 12:28 PM 0
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I solved it, thanks

avatar image rage_co unity_JKfie4JBOVqowQ · Aug 23, 2021 at 12:54 PM 0
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i believe it was something with the collision matrix settings? anyways glad you found a solution yourself

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