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Question by SaranShan · Jul 13, 2016 at 09:16 AM · shadersshader programmingshader writingsurface shadersurfaceshader

How to add Zbuffer to Custom Surface Shader

alt text

I am New to Shader. Zwrite ON not working with this Surface Shader

SubShader {

     Tags
     {
         "Queue" = "Transparent"
         "IgnoreProjector" = "True"
         "RenderType" = "Background" 
     }
     LOD 200
         
         
     CGPROGRAM
     #pragma surface surf Lambert vertex:vert addshadow no alpha
             struct Input 
     {             };
             void vert(inout appdata_full v) {   };
            void surf(Input IN, inout SurfaceOutput o)   {   };

this is the Structure I am Using. Help me write Z depth for this Surface Shader

I tried with Render Queue Value its affecting overlaped and intersected mesh. Also refer me study material for shader programing

zbufferproblem.jpg (376.0 kB)
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Answer by cnguyen_magmic · Sep 03, 2017 at 02:59 PM

You should use Geometry Queue instead of Transparent.

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