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Question by mrApe · Jul 09, 2021 at 06:22 AM · assetsloadstorereadwrite data

Can AssetDatabase be used to load and store assets from a standalone game?

AssetDatabase functions work from the editor, but will they work from the exported game too? Is it supported on Windows/Linux/Android (and other platforms)? Can the exported game use AssetDatabase functions to write/read?

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avatar image andrew-lukasik · Jul 09, 2021 at 07:20 AM 1
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No. UnityEditor.AssetDatabase is excluded from builds.

What you might want to migrate to is Resources.Load and Addressables later on.

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