Can AssetDatabase be used to load and store assets from a standalone game?
AssetDatabase functions work from the editor, but will they work from the exported game too? Is it supported on Windows/Linux/Android (and other platforms)? Can the exported game use AssetDatabase functions to write/read?
Comment
No. UnityEditor.AssetDatabase
is excluded from builds.
What you might want to migrate to is Resources.Load and Addressables later on.
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